• IGuessThisIsMyName@lemmy.world
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    1 month ago

    I’ve always used escalators as a great example of this. If they lose power or break they elegantly degrade back into stairs.

    • 𝕲𝖑𝖎𝖙𝖈𝖍🔻𝕯𝖃 (he/him)@lemmy.world
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      1 month ago

      escalators are actually a bad example of this. What you describe is what is supposed to happen, and they’re supposed to be built with mechanisms to ensure that’s what happens, but there’s been examples of escalators failing in such a way that the weight of too many people on it makes it go faster and faster and people get crushed and deadified.

      I watched a youtube video about a famous example a while back, don’t remember the channel that did it though or I’d find and link it.

      edit: I’ve been proven wrong but I’m leaving my comment because it’s a learning experience for anyone who reads this thread.

  • m4xie@lemmy.ca
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    1 month ago

    That’s interesting, but I need two types of batteries to use it at full power.

  • Etterra@discuss.online
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    1 month ago

    The corporations can’t sell you an overpriced newer model of your old one doesn’t completely die from the slightest issue.

  • Hegar@fedia.io
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    1 month ago

    Tabletop rpg design uses the term “fail gracefully” to describe being able to still function when you forget the rules.

    Older games used to regularly stop amd collapse into boring chart-reading and index-looking-up. A lot of modern games are entirely playable if you forget everything except the core mechanic.