Here’s your reminder to come join us for some Elden Ring seamless co-op tomorrow! Here’s the link to the details: https://lemmy.zip/post/63498569
There’s lots of motivations to replay any game: the gameplay, the story, completionism, a feeling of home.
For me it’s usually gameplay first but closely followed by completionism, actually. I adore the gameplay of Sekiro, Bloodborne, Lies of P and Khazan, and that was usually the driving factor for me to replay the game. However, I am a bit of a completionist, so it’s also alluring to me to have a platinum trophy in my collection to be fully “done” with a game.
What about you?



Does absolum count? I’m sure not, but the dodge mechanics give me soulslike vibes, so I’ll say that. I’m addicted to it. The music. The characters. The amazing builds. Too much fun.
We’ve had this discussion some month back on what exactly defines a Soulslike, and what makes something more of a “Souls-lite” and so on. For me I would say the bare minimum is that you have checkpoints (ie bonfires) and resting at a bonfire respawns the enemies in the world. I am pretty sure some game could get away with calling itself a Souls-lite with only that. More properly, there should also be some sort of upgrade currency or resource that you lose when dying and can recover by successfully retrieving your corpse. I think those design principles are at the heart of the genre, then beyond that there are some other more vague design philosophy stuff.
Absolum looks great though, like a very solid beat 'em up. Someone recommended it to me because of its great animation and it’s been on my wishlist for a bit.