Setting-wise it might just be the tone you’re going for, like you dont want random adventurers to have cataclysmic level strength and you want things to be more more “realistic”.
Like irl, a bear is a threat to any lone human, no matter how badass… because it’s a big ass bear. Like if an experienced veteran makes a mistake some rookie adventurer is expected to make, they shouldnt just be completely safe.
It’s not bad to have limitations to your potential, you can just allow them to strategize more or accept that “yes we probably shouldnt try fighting the whole garrison after getting spotted, we f*cked up and got spotted and we might get wiped if we dont bail rn.” With no amount of grinding being able to change that
[email protected] Why you wanna be fighting low level enemies at high level?
Setting-wise it might just be the tone you’re going for, like you dont want random adventurers to have cataclysmic level strength and you want things to be more more “realistic”.
Like irl, a bear is a threat to any lone human, no matter how badass… because it’s a big ass bear. Like if an experienced veteran makes a mistake some rookie adventurer is expected to make, they shouldnt just be completely safe.
It’s not bad to have limitations to your potential, you can just allow them to strategize more or accept that “yes we probably shouldnt try fighting the whole garrison after getting spotted, we f*cked up and got spotted and we might get wiped if we dont bail rn.” With no amount of grinding being able to change that