I mean a really small change.

For example: Have Fist Weapons in Dark Souls 1 do double damage. That’s a small change, which could be implemented by changing a couple of values. A big change would be: Adding the sixth Archstone in Demon’s Souls with the Northern Limit area. That’s a big change, and it would take a team a couple of weeks to implement, but that’s not what this post is about. I’m talking about really small changes that could be implemented in a lazy afternoon or two.

  • M.int@lemmy.zipOP
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    3 months ago

    Yeah, bonfire placement was kinda rough in DS1. My favorite thing about that Fromsoft introduced is the Stakes of Marika. All praise Marika.

    Covenant items, I’m getting flashbacks. After grinding the Sun Medals out, you have to spam confirm forever to get the Sunlight Spear, which does look cool, but I’m probably never doing that again.

    I see no reason why there shouldn’t be a Bell Bearing for Ancient stones. Place them at the very ends of the game, like after Godfrey, the real one, and after Malenia. You could even make the prizes ridiculous like 100k - 200k Runes. It just would be nice to know that there are technically infinite in each Game Cycle. Like with the Soul Vessels in DS2, who are technically infinite, but difficult to get en masse.