I mean a really small change.
For example: Have Fist Weapons in Dark Souls 1 do double damage. That’s a small change, which could be implemented by changing a couple of values. A big change would be: Adding the sixth Archstone in Demon’s Souls with the Northern Limit area. That’s a big change, and it would take a team a couple of weeks to implement, but that’s not what this post is about. I’m talking about really small changes that could be implemented in a lazy afternoon or two.


DS1: let us warp back to firelink without the lord vessel
DS2: Delete the soul memory mechanic
DS3: make gimmick bosses less gimmicky (eg Ancient Wyvern is way too tanky to fight normally)
Wait, how are you supposed to fight it then (AW)? I don’t remember if I killed that one or just skipped it.
A single plunge attack from the scaffolding above