I mean a really small change.

For example: Have Fist Weapons in Dark Souls 1 do double damage. That’s a small change, which could be implemented by changing a couple of values. A big change would be: Adding the sixth Archstone in Demon’s Souls with the Northern Limit area. That’s a big change, and it would take a team a couple of weeks to implement, but that’s not what this post is about. I’m talking about really small changes that could be implemented in a lazy afternoon or two.

  • eezeebee@lemmy.ca
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    2 months ago

    DS1: let us warp back to firelink without the lord vessel

    DS2: Delete the soul memory mechanic

    DS3: make gimmick bosses less gimmicky (eg Ancient Wyvern is way too tanky to fight normally)