I mean a really small change.

For example: Have Fist Weapons in Dark Souls 1 do double damage. That’s a small change, which could be implemented by changing a couple of values. A big change would be: Adding the sixth Archstone in Demon’s Souls with the Northern Limit area. That’s a big change, and it would take a team a couple of weeks to implement, but that’s not what this post is about. I’m talking about really small changes that could be implemented in a lazy afternoon or two.

  • apotheotic (she/her)@beehaw.org
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    3 months ago

    I dont mind this kind of thing when the gameplay experience of missing a thing or not killing someone/ killing someone you weren’t “intended to” is equally enjoyable and theres not a fixed “intended” path. I am quite happy for my play through to look nothing like someone else’s, as long as I’m not punished for it. I prefer it, honestly. Let me have an organic play through where consequences matter but are still enjoyable