It’s alright, certainly high quality, the difficulty curve is kind of wack. Keeping money in the early game is brutal, but it doesn’t take long until the game pulls a 180 and you don’t lose money ever, on top of facetanking half your problems with sheer stats and item effects. Reminds me of phase locket back in SK and how it makes half the bosses trivial.
I wasn’t impressed by vanilla Shovel Knight and only loved how original and smooth all the DLC were, this feels like going back to SK somehow - even if on paper there’s tons of original ideas here. If you like Shovel of Hope or 2D Zelda (which it sticks to a lot, including the problems) you’ll like this, and if you like both you’ll love this, probably.
How is Mina? I’ve heard some mixed takes on it, but it being from the Shovel Knight devs makes me want to jump on it.
It’s alright, certainly high quality, the difficulty curve is kind of wack. Keeping money in the early game is brutal, but it doesn’t take long until the game pulls a 180 and you don’t lose money ever, on top of facetanking half your problems with sheer stats and item effects. Reminds me of phase locket back in SK and how it makes half the bosses trivial.
I wasn’t impressed by vanilla Shovel Knight and only loved how original and smooth all the DLC were, this feels like going back to SK somehow - even if on paper there’s tons of original ideas here. If you like Shovel of Hope or 2D Zelda (which it sticks to a lot, including the problems) you’ll like this, and if you like both you’ll love this, probably.