No, I don’t care that ‘it’s more book keeping’; when 5e has kineticists, then we can talk.

  • ProfessorOwl_PhD [any]@hexbear.net
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    2 年前

    5e’s bounded accuracy is why you “can’t” make a mechanically strong character, not the lack of choices. The rolls matter that much more than your bonuses that a character who is mechanically strong on paper can be outdone by a mechanically weak character that rolls slightly better.
    Try PF2 and you’ll see how mandatory balance and simplicity of play can be combined with lots of choices.

    • jjjalljs@ttrpg.network
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      2 年前

      More choices could allow you to make a mechanically strong character even with bounded accuracy. You could, off the top of my head, do more with the advantage system. It’s real close to being a dice pool system, so you could just give that a nudge. You could give players choices that result in “roll X times and take the best result” to make them more effective without breaking the bounds. Elven Accuracy already sets precedent for this.

      You could also do more with action economy. Have choices that result in extra reactions. Have choices that give players legendary actions.

      You could tinker with damage, because that’s not constrained by bounded accuracy. Give more options to change damage types, to exploit weaknesses, or just “reroll and take better”

      Just off the top of my head. There’s a lot of ways to increase character power and competence without giving bigger bonuses to the d20 check.

      However, I think they want to keep the game very simple because a lot of players aren’t, well, very good at rules.