Well… it randomises things. I don’t know if there is a dedicated Super Metroid one, but if you’re familiar at all with A Link to the Past, it’s like this… the first chest (in Link’s home) is always gonna have the lamp. If you skip it, the chest in the dungeon after you get the sword is the lamp — otherwise it’s 5 Rupees (and vice-versa, if you get the lamp in dungeon, it’s 5 Rupees back home). Then there are chests with keys, the compass, the map, Rupees, and a few have items (think Spazer, Varia suit, Ice beam etc. in Metroid — Link has his powerups, Samus has hers). Okay so there is a pool of chests. It gets… random. The uncle who gives you a sword is considered a chest, too. So you might get a sword upgrade in the first dungeon. However, it has logic. It’ll never force you to go through a dark corridor without the lamp. It’ll never make you go through a dungeon that requires the Hookshot without the Hookshot (imagine being forced to go through Norfair, I think it was called, without the Varia suit… doable but VERY painful). So that’s the Zelda randomiser. The Zelda+Metroid one combines both games like I said.
Look into it. If you use an emulator, you can use the randomiser. All the emulators I know of support it. I’ve done runs on my iPhone with Delta and I’ve done them on the Super NES Classic/SNES Mini. But there isn’t just one randomiser. It’s seeded, so you can make one, run it, and whether you finish or not, you can go back and generate another seed.
Note that for that one, you will need a Japanese version of A Link to the Past. They fixed some things in the American/European releases. The randomiser translates the Japanese to English so you don’t have to worry about that. But it also means you can do certain logic breaking glitches. You can even tell the randomiser to allow for this, so without knowing how to bomb jump or do “free flippers” the game could be impossible. That’s an option and it’s off by default, but it’s used by more experienced runners. Free flippers is the only glitch I can pull off reliably, so I leave it off.
I only ever used the Metroid/Zelda one once. It kicked my arse. I don’t have that bookmarked. This came up in Google and might be the right one, but I can’t be 100% sure: https://samus.link/
Well… it randomises things. I don’t know if there is a dedicated Super Metroid one, but if you’re familiar at all with A Link to the Past, it’s like this… the first chest (in Link’s home) is always gonna have the lamp. If you skip it, the chest in the dungeon after you get the sword is the lamp — otherwise it’s 5 Rupees (and vice-versa, if you get the lamp in dungeon, it’s 5 Rupees back home). Then there are chests with keys, the compass, the map, Rupees, and a few have items (think Spazer, Varia suit, Ice beam etc. in Metroid — Link has his powerups, Samus has hers). Okay so there is a pool of chests. It gets… random. The uncle who gives you a sword is considered a chest, too. So you might get a sword upgrade in the first dungeon. However, it has logic. It’ll never force you to go through a dark corridor without the lamp. It’ll never make you go through a dungeon that requires the Hookshot without the Hookshot (imagine being forced to go through Norfair, I think it was called, without the Varia suit… doable but VERY painful). So that’s the Zelda randomiser. The Zelda+Metroid one combines both games like I said.
Look into it. If you use an emulator, you can use the randomiser. All the emulators I know of support it. I’ve done runs on my iPhone with Delta and I’ve done them on the Super NES Classic/SNES Mini. But there isn’t just one randomiser. It’s seeded, so you can make one, run it, and whether you finish or not, you can go back and generate another seed.
Note that for that one, you will need a Japanese version of A Link to the Past. They fixed some things in the American/European releases. The randomiser translates the Japanese to English so you don’t have to worry about that. But it also means you can do certain logic breaking glitches. You can even tell the randomiser to allow for this, so without knowing how to bomb jump or do “free flippers” the game could be impossible. That’s an option and it’s off by default, but it’s used by more experienced runners. Free flippers is the only glitch I can pull off reliably, so I leave it off.
I only ever used the Metroid/Zelda one once. It kicked my arse. I don’t have that bookmarked. This came up in Google and might be the right one, but I can’t be 100% sure: https://samus.link/
Well… it randomises things. I don’t know if there is a dedicated Super Metroid one, but if you’re familiar at all with A Link to the Past, it’s like this… the first chest (in Link’s home) is always gonna have the lamp. If you skip it, the chest in the dungeon after you get the sword is the lamp — otherwise it’s 5 Rupees (and vice-versa, if you get the lamp in dungeon, it’s 5 Rupees back home). Then there are chests with keys, the compass, the map, Rupees, and a few have items (think Spazer, Varia suit, Ice beam etc. in Metroid — Link has his powerups, Samus has hers). Okay so there is a pool of chests. It gets… random. The uncle who gives you a sword is considered a chest, too. So you might get a sword upgrade in the first dungeon. However, it has logic. It’ll never force you to go through a dark corridor without the lamp. It’ll never make you go through a dungeon that requires the Hookshot without the Hookshot (imagine being forced to go through Norfair, I think it was called, without the Varia suit… doable but VERY painful). So that’s the Zelda randomiser. The Zelda+Metroid one combines both games like I said.
Look into it. If you use an emulator, you can use the randomiser. All the emulators I know of support it. I’ve done runs on my iPhone with Delta and I’ve done them on the Super NES Classic/SNES Mini. But there isn’t just one randomiser. It’s seeded, so you can make one, run it, and whether you finish or not, you can go back and generate another seed.
Note that for that one, you will need a Japanese version of A Link to the Past. They fixed some things in the American/European releases. The randomiser translates the Japanese to English so you don’t have to worry about that. But it also means you can do certain logic breaking glitches. You can even tell the randomiser to allow for this, so without knowing how to bomb jump or do “free flippers” the game could be impossible. That’s an option and it’s off by default, but it’s used by more experienced runners. Free flippers is the only glitch I can pull off reliably, so I leave it off.
I only ever used the Metroid/Zelda one once. It kicked my arse. I don’t have that bookmarked. This came up in Google and might be the right one, but I can’t be 100% sure: https://samus.link/
Wat do you mean randomizer?
Well… it randomises things. I don’t know if there is a dedicated Super Metroid one, but if you’re familiar at all with A Link to the Past, it’s like this… the first chest (in Link’s home) is always gonna have the lamp. If you skip it, the chest in the dungeon after you get the sword is the lamp — otherwise it’s 5 Rupees (and vice-versa, if you get the lamp in dungeon, it’s 5 Rupees back home). Then there are chests with keys, the compass, the map, Rupees, and a few have items (think Spazer, Varia suit, Ice beam etc. in Metroid — Link has his powerups, Samus has hers). Okay so there is a pool of chests. It gets… random. The uncle who gives you a sword is considered a chest, too. So you might get a sword upgrade in the first dungeon. However, it has logic. It’ll never force you to go through a dark corridor without the lamp. It’ll never make you go through a dungeon that requires the Hookshot without the Hookshot (imagine being forced to go through Norfair, I think it was called, without the Varia suit… doable but VERY painful). So that’s the Zelda randomiser. The Zelda+Metroid one combines both games like I said.
Look into it. If you use an emulator, you can use the randomiser. All the emulators I know of support it. I’ve done runs on my iPhone with Delta and I’ve done them on the Super NES Classic/SNES Mini. But there isn’t just one randomiser. It’s seeded, so you can make one, run it, and whether you finish or not, you can go back and generate another seed.
Here’s the Zelda one. I had that bookmarked: https://alttpr.com/en
Note that for that one, you will need a Japanese version of A Link to the Past. They fixed some things in the American/European releases. The randomiser translates the Japanese to English so you don’t have to worry about that. But it also means you can do certain logic breaking glitches. You can even tell the randomiser to allow for this, so without knowing how to bomb jump or do “free flippers” the game could be impossible. That’s an option and it’s off by default, but it’s used by more experienced runners. Free flippers is the only glitch I can pull off reliably, so I leave it off.
I only ever used the Metroid/Zelda one once. It kicked my arse. I don’t have that bookmarked. This came up in Google and might be the right one, but I can’t be 100% sure: https://samus.link/
Well… it randomises things. I don’t know if there is a dedicated Super Metroid one, but if you’re familiar at all with A Link to the Past, it’s like this… the first chest (in Link’s home) is always gonna have the lamp. If you skip it, the chest in the dungeon after you get the sword is the lamp — otherwise it’s 5 Rupees (and vice-versa, if you get the lamp in dungeon, it’s 5 Rupees back home). Then there are chests with keys, the compass, the map, Rupees, and a few have items (think Spazer, Varia suit, Ice beam etc. in Metroid — Link has his powerups, Samus has hers). Okay so there is a pool of chests. It gets… random. The uncle who gives you a sword is considered a chest, too. So you might get a sword upgrade in the first dungeon. However, it has logic. It’ll never force you to go through a dark corridor without the lamp. It’ll never make you go through a dungeon that requires the Hookshot without the Hookshot (imagine being forced to go through Norfair, I think it was called, without the Varia suit… doable but VERY painful). So that’s the Zelda randomiser. The Zelda+Metroid one combines both games like I said.
Look into it. If you use an emulator, you can use the randomiser. All the emulators I know of support it. I’ve done runs on my iPhone with Delta and I’ve done them on the Super NES Classic/SNES Mini. But there isn’t just one randomiser. It’s seeded, so you can make one, run it, and whether you finish or not, you can go back and generate another seed.
Here’s the Zelda one. I had that bookmarked: https://alttpr.com/en
Note that for that one, you will need a Japanese version of A Link to the Past. They fixed some things in the American/European releases. The randomiser translates the Japanese to English so you don’t have to worry about that. But it also means you can do certain logic breaking glitches. You can even tell the randomiser to allow for this, so without knowing how to bomb jump or do “free flippers” the game could be impossible. That’s an option and it’s off by default, but it’s used by more experienced runners. Free flippers is the only glitch I can pull off reliably, so I leave it off.
I only ever used the Metroid/Zelda one once. It kicked my arse. I don’t have that bookmarked. This came up in Google and might be the right one, but I can’t be 100% sure: https://samus.link/
Well… it randomises things. I don’t know if there is a dedicated Super Metroid one, but if you’re familiar at all with A Link to the Past, it’s like this… the first chest (in Link’s home) is always gonna have the lamp. If you skip it, the chest in the dungeon after you get the sword is the lamp — otherwise it’s 5 Rupees (and vice-versa, if you get the lamp in dungeon, it’s 5 Rupees back home). Then there are chests with keys, the compass, the map, Rupees, and a few have items (think Spazer, Varia suit, Ice beam etc. in Metroid — Link has his powerups, Samus has hers). Okay so there is a pool of chests. It gets… random. The uncle who gives you a sword is considered a chest, too. So you might get a sword upgrade in the first dungeon. However, it has logic. It’ll never force you to go through a dark corridor without the lamp. It’ll never make you go through a dungeon that requires the Hookshot without the Hookshot (imagine being forced to go through Norfair, I think it was called, without the Varia suit… doable but VERY painful). So that’s the Zelda randomiser. The Zelda+Metroid one combines both games like I said.
Look into it. If you use an emulator, you can use the randomiser. All the emulators I know of support it. I’ve done runs on my iPhone with Delta and I’ve done them on the Super NES Classic/SNES Mini. But there isn’t just one randomiser. It’s seeded, so you can make one, run it, and whether you finish or not, you can go back and generate another seed.
Here’s the Zelda one. I had that bookmarked: https://alttpr.com/en
Note that for that one, you will need a Japanese version of A Link to the Past. They fixed some things in the American/European releases. The randomiser translates the Japanese to English so you don’t have to worry about that. But it also means you can do certain logic breaking glitches. You can even tell the randomiser to allow for this, so without knowing how to bomb jump or do “free flippers” the game could be impossible. That’s an option and it’s off by default, but it’s used by more experienced runners. Free flippers is the only glitch I can pull off reliably, so I leave it off.
I only ever used the Metroid/Zelda one once. It kicked my arse. I don’t have that bookmarked. This came up in Google and might be the right one, but I can’t be 100% sure: https://samus.link/