alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 3 months agoDXVK 3.0 Released With DXBC-SPIRV For Shader Compilation, Descriptor Heaps By Defaultwww.phoronix.comexternal-linkmessage-square17linkfedilinkarrow-up158arrow-down10cross-posted to: [email protected]
arrow-up158arrow-down1external-linkDXVK 3.0 Released With DXBC-SPIRV For Shader Compilation, Descriptor Heaps By Defaultwww.phoronix.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 3 months agomessage-square17linkfedilinkcross-posted to: [email protected]
minus-squarethingsiplay@lemmy.mllinkfedilinkEnglisharrow-up1·3 months agoAh, you are right. I didn’t pay attention to this. It even says this in the introduction of the article. Thanks for clearing up.
Ah, you are right. I didn’t pay attention to this. It even says this in the introduction of the article. Thanks for clearing up.