• Hudell@lemmy.dbzer0.com
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    3 months ago

    They aren’t wrong though. Mario 64 (and even Ocarina of Time too) were great because of how much they evolved videogames as a whole, but as pioneers they have a lot of flaws that game devs took a bit longer to figure out.

    • null@lemmy.org
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      3 months ago

      I don’t think OoT is as liminal because they put a lot of effort into adding atmosphere. There’s a lot of background animal noises and bugs flying around. It’s low tech, but the environments don’t feel empty in the same way as the polished and clean Mario 64 environments.

      • Bilb!@lemmy.ml
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        3 months ago

        Doesn’t liminal specifically mean a transitory space that you are intended to move through and not linger in, like a hallway? OoT (and Mario 64) have those, but obviously not exclusively. I guess were referring to a sort of sparse aesthetic. I wish we had a better word for that.

    • zurohki@aussie.zone
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      3 months ago

      IIRC the reason Luigi isn’t in Mario 64 is that they couldn’t afford the extra few kilobytes that would take.

      It’s not like they wanted parts of the game to be empty, cartridges were tiny. Mario 64 had a one megabyte cartridge. They had to cut things to the bone to manage to fit the game on that.