InterestingUsername@lemmy.ml to Greentext@sh.itjust.worksEnglish · 1 month agoIs this true?lemmy.mlimagemessage-square160linkfedilinkarrow-up1431arrow-down121
arrow-up1410arrow-down1imageIs this true?lemmy.mlInterestingUsername@lemmy.ml to Greentext@sh.itjust.worksEnglish · 1 month agomessage-square160linkfedilink
minus-squarezaphod@sopuli.xyzlinkfedilinkarrow-up10·1 month agoOn the other hand later GTAs didn’t embrace the open worlds for which the series is known. Once you start a mission the games turn extremely linear without giving the player options.
minus-squareP1nkman@lemmy.worldlinkfedilinkarrow-up6·1 month agoVery true! I remember in GTA3, some missions could be done in different ways, if you already knew what would happen.
On the other hand later GTAs didn’t embrace the open worlds for which the series is known. Once you start a mission the games turn extremely linear without giving the player options.
Very true! I remember in GTA3, some missions could be done in different ways, if you already knew what would happen.