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Joined 2 years ago
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Cake day: June 23rd, 2024

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  • A good roguelike will add unlocks that are more specific and niche than what’s usually in the game that allow experienced players to play the game differently. I think a good example would be Noita’s later unlocks, like the requirement family of spells (Greek letters are technically locked, but even in unlocked saves, most players just kill the alchemist to get some of the spells, which is also the unlock condition). Balatro only has two really unlocks with blueprint and brainstorm, the rest in my opinion don’t do that much as these two. They’re not bad (bloodstone is very good with dice for example) but they’re not strictly better or worse than starting jokers. They just enable the player to play the game differently.