Frankly, I don’t think any of the originals are particularly good, and I was done with the new one just before the first one was over. They aren’t terrible, but I’ve always found the praise and hype for the series entirely disproportionate to the content.
MudMan
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Oh, you guys are thinking small.
Peter Executive (a vassal of Andy CEO). Mary Anesthesiologist. Alice S. Theorist. William Credit Authorizer. James M. Researcher.
The worst part is that, fun as this is, I’m having flashbacks of every time I’ve said something along the lines of “Matt from HR” and realizing that’s how that has always worked.
MudMan@fedia.ioto
PC Gaming@lemmy.ca•Ubisoft Insider Alleges That Company Wants Steam To Remove Concurrent Player Counts To Hide Its Failures
1·2 years agoHm. I wonder who is “unhappy”, exactly. The industry is super reliant on Steam data across the board, I can’t imagine Ubi’s own people would love to lose the ability to track competitors, even if they also buy estimates from other sources.
I can see how they’d be annoyed that their more console-focused games and games that have a chunk of players on non-Steam platforms, like Outlaws look worse when the only info people see is from Steam. I don’t know that the answer is to get Valve to close API access as a matter of policy. I personally would love to get similar info from Sony or Epic, which I bet would make Ubi look at least a bit better right now.
Of course, from Valve’s perspective there is no downside here. Right now I bet they have a rep telling Ubi “hey, you want to look good for investors? Prioritize Steam sales to look better on public data”, which is exactly the kind of mildly abusive crowdsourcing techbro stuff Valve loves to do.
I think this thread is meant to flatter programmers and make linguists and sociologists extremely angry.




I don’t particularly love the floaty, sloppy “just put some damage in this 180 degree arc” basis of the combat system much. I am also not at all on board with most of the early teenage edgelord narrative stuff in there. Maybe I was a bit too old by the time these came out.
The Harryhausen references are neat and some of the boss fights are cool set pieces that did set some of the groundwork for later AAA action games, but I would much rather spend time in the more expressive, free-flowing Devil May Cry side of things if I’m going for snappy, precise combat… or all the way into Musou slop, I suppose, although I’m not much into that, either.