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Joined 1 year ago
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Cake day: March 26th, 2025

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  • Logitech is actually one of the most Linux-friendly brands out there.

    This issue shown is just outdated UA sniffing, which is quite reasonable in context, given the spotty rollout of WebUSB across different distros in years prior, and the fact that the ecosystem is more or less dead in current years due to non-chrome browsers declining to add support.

    Logitech products have plenty of Linux-friendly tooling like Solaar and G810-led because Logitech tacitly makes it easy to reverse engineer and hack on their hardware.


  • dgdft@lemmy.worldtoProgramming@programming.devI just tried vibe coding with Claude
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    2 months ago

    Vibe coding, in the sense of telling the model to make codebase changes, then directly using the output produced, is 100% marketing bullshit that does not scale beyond toy examples.

    Here’s the rub: Claude is extremely useful as an advanced autocomplete, if and only if you’re guiding it architecturally through every task it runs, and you vet + revise the output yourself between iterations. You cannot effectively pilot entirely from chat in a mature codebase, and you must compile robust documentation and instructions for Claude to know how to work with your codebase.

    You also must aggressively manage information in the context window yourself and keep it clean. You mentioned going in circles trying to get the robot to correct itself: huge mistake. Rewind to before the error, and give it better instructions to steer it away from the pitfall it fell into. Same vein, you also need to reset ASAP after pushing into the >100k token mark, because the models start melting into putty soon after (yes, even the “extended” 1M-window ones).

    I’m someone who has massively benefited from using modern LLMs in my work, but I’m also a massive hater at the same time: They’re just a tool, not magic, and have to be used with great care and attention to get reasonable results. You absolutely cannot delegate your thinking to them, because it will bite you, hard and fast.

    For your use case (3D math), what I recommend is decomposing your end goal into a series of pure functions that you’ll string together. Once you have that list, that’s where Claude comes in. Have it stub those functions for you, then have it implement them one at a time, reviewing the output of every one before proceeding.








  • I haven’t done any real labwork in about a decade, so probably a dumb question, but wouldn’t repeat distillation be a viable option for a control like that? Or are you suggesting the gloves might’ve been the culprit?

    I know you’ll always get some nanoplastics carried over through aerosol droplets able to survive, but I’d naively expect you could still get a few orders of magnitude cleaner than the ordinary DI tap.




  • What am I missing?

    Beastmaster ranger

    You magically summon a primal beast, which draws strength from your bond with nature. Choose its stat block: Beast of the Land, Beast of the Sea, or Beast of the Sky. You also determine the kind of animal it is, choosing a kind appropriate for the stat block. Whatever beast you choose, it bears primal markings indicating its supernatural origin.

    Druid familiar summon

    You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or another Beast that has a Challenge Rating of 0. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a Celestial, Fey, or Fiend (your choice) instead of a Beast. Your familiar acts independently of you, but it obeys your commands.

    Summon beast

    You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range and uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.