

now to wait another eternity for wine to have the cross process rendering piece, and another eternity for it to get into proton, since now they just run steam itself in the runtime instead of native


now to wait another eternity for wine to have the cross process rendering piece, and another eternity for it to get into proton, since now they just run steam itself in the runtime instead of native


been testing this quite a lot for star citizen which regularly sees 20-40 GB use. zram is the easiest solution to avoiding OOM Killer by a long shot. zswap was swapping over 100 GB to disk cumulative throughout the day and still oom killing the game. zswap is also a pain in the ass to configure for the lay user and harder to get human readable stats. I don’t want lay users going anywhere near their bootloader but zswap is all kernel command line to make permanent changes


oh wow the third xda post of the year about ntsync. it’s been on since November 2025 btw


lmao


eyeballing it, that all looks like stuff that an organization of that scale would have to spend money on, and better the entity and its sponsors paying instead of kernel developers
the yolo distro, using their users as guinea pigs to test patches that haven’t even gone upstream yet