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Joined 3 years ago
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Cake day: July 1st, 2023

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  • I think a lot of people tend to externalize the consequences of murder as simply a matter of course. Like, a lot of people don’t think of themselves as murderers, but do think that if push comes to shove, or if shit hits the fan, or if worse comes to worst, they’d be able to dig deep and find the strength within themselves to “do what needs to be done” and “protect their family” or whatever.

    In this sense, murder is just “work.” It’s a means to an end, if an extreme one.

    But, basically no one feels this way about molestation. I mean, how could you? There’s no obvious connection between action and effect; the prompt says there is, but you just have to take that on faith. It’s probably easier to just commit the murder, anyway, which means there’s a degree of “indulgence” inherent to this that makes it feel much more gross. Plus, most people know this intuitively: we fix problems either by stopping them (murder, prison) or repairing them (therapy, support, love), and molestation is neither of those. Intuitively, it seems like the molestation would make things worse, actually.

    So, in a rule-utilitarianism sense, I think people feel that murder is horrible, but permissible. Molestation is just horrible.

    Also, regarding all of the above points, there’s a virtue ethics angle to what each of those options might say about what kind of person you are, even if they both yielded the same outcome.


  • Why do I have to lose a programming package because everyone started blaming it

    I like to imagine a 1950s oil baron saying something like this because laws say he can’t dump waste into the river. It’s very fun. It’s a fun world in my head.

    If you believe there’s no world in which the majority of people are thoughtful

    MAGA:

    People who are pro pointing a gun to their head and pulling the trigger, but anti the bullet crushing their skull and killing them. Yeah, I’m sorry, I don’t believe in that world.










  • Not to mention, the meaning to Celeste in question is nearly identical to both Getting Over It and Dark Souls. All of these games are about, mechanically, I’m not even talking about their narratives, overcoming something difficult. But, only one of them is the author unable to understand.

    Since I’m here anyway, it really bothered me that the author claims that Space Invaders has meaning because it has highscores, but never explains what that meaning is. I know what it is, of course, but if I’m being real, I don’t think the author does. Look at this quote about Space Invaders:

    Even if you’re just playing against yourself, there is a tension of getting farther, doing better, honing your craft and seeing it reflected in concrete terms.

    How does this not apply to almost all video games? How does this not apply to Celeste?

    This article is not about anything, it is a diary where the author is trying to figure out in real time when it was they lost the spark.