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Joined 3 years ago
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Cake day: July 30th, 2023

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  • I feel like in sts2, most unlocks are quite strong and very pickable. not saying skill issue but maybe you need to experiment more. on average the new items probably make the character better rather than worse.

    like I’m reading through the unlocks right now and without them these characters don’t feel complete, some builds have their big payoffs locked (like accelerant, sword sage, flak cannon). maybe right now you don’t understand where these cards fit right now but there are a ton of builds these unlocks enable.

    they might add something in the future that lets you test out specific builds tho.


  • imo once you unlock everything that is the “complete” game, everything before is just the tutorial where they don’t show you every item. by showing you a subset of the items at first you learn a few synergies, then over time you can incorporate the newer items and learn new strategies.

    I’d argue good roguelikes aren’t just “make a build” simulators. if you play sts2 just pick every card that says shiv on it, you can probably win in the easy difficulties but in harder ones you will get screwed (especially since some enemies hard counter specific strats, you want a deck that can handle any enemy). in good roguelikes you can’t plan a build ahead of time (if you want to win consistently) and have to make the best build with what you are offered, which could be an op shiv build but if you see the building blocks for something else you should go into that direction.

    if you do want “make op build simulator” (nothing wrong with that), then I’d recommend nova drift (I haven’t played in many updates though) or risk of rain 2 with command artifact enabled.