TotallynotJessica@lemmy.blahaj.zoneM to 196@lemmy.blahaj.zoneEnglish · 2 months agodifficulty rulelemmy.blahaj.zoneimagemessage-square60linkfedilinkarrow-up1750arrow-down111
arrow-up1739arrow-down1imagedifficulty rulelemmy.blahaj.zoneTotallynotJessica@lemmy.blahaj.zoneM to 196@lemmy.blahaj.zoneEnglish · 2 months agomessage-square60linkfedilink
minus-squareBigBananaDealer@lemmy.worldlinkfedilinkEnglisharrow-up7·2 months agodepends on the game. some games hard mode is just fighting one enemy for a long ass time over and over again
minus-squaretigeruppercut@lemmy.ziplinkfedilinkEnglisharrow-up3·2 months agoEnemy sponginess is the lazy dev’s way of ramping up difficulty. I hate it in FPS especially–oh, this normal enemy just ate 37 bullets, this totally makes sense to the story in a world where guns aren’t made of styrofoam.
minus-squarechunk6235@piefed.sociallinkfedilinkEnglisharrow-up2·2 months agoAnd you only have 1/3 as many places to save, so good fucking luck if you die!
depends on the game. some games hard mode is just fighting one enemy for a long ass time over and over again
Enemy sponginess is the lazy dev’s way of ramping up difficulty. I hate it in FPS especially–oh, this normal enemy just ate 37 bullets, this totally makes sense to the story in a world where guns aren’t made of styrofoam.
And you only have 1/3 as many places to save, so good fucking luck if you die!